Zombie

Medium undead, neutral evil
Armor Class
8
Hit Points
22 (3d8 + 9)
Speed
20 ft.
  • STR 13 (+1)
  • DEX 6 (−2)
  • CON 16 (+3)
  • INT 3 (−4)
  • WIS 6 (−2)
  • CHA 5 (−3)
Saving Throws
Wis +0
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 8
Languages
understands the languages it knew in life but can’t speak
Challenge
1/4 (50 XP)

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.