Zombie
- Armor Class
- 8
- Hit Points
- 22 (3d8 + 9)
- Speed
- 20 ft.
- STR 13 (+1)
- DEX 6 (−2)
- CON 16 (+3)
- INT 3 (−4)
- WIS 6 (−2)
- CHA 5 (−3)
- Saving Throws
- Wis +0
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- understands the languages it knew in life but can’t speak
- Challenge
- 1/4 (50 XP)
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.