Young Brass Dragon

Large dragon, chaotic good
Armor Class
17 (natural armor)
Hit Points
110 (13d10 + 39)
Speed
40 ft., burrow 20 ft., fly 80 ft.
  • STR 19 (+4)
  • DEX 10 (+0)
  • CON 17 (+3)
  • INT 12 (+1)
  • WIS 11 (+0)
  • CHA 15 (+2)
Saving Throws
Dex +3, Con +6, Wis +3, Cha +5
Skills
Perception +6, Persuasion +5, Stealth +3
Damage Immunities
fire
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages
Common, Draconic
Challenge
6 (2,300 XP)

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Fire Breath.
The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath.
The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.