Xorn

Medium elemental, neutral
Armor Class
19 (natural armor)
Hit Points
73 (7d8 + 42)
Speed
20 ft., burrow 20 ft.
  • STR 17 (+3)
  • DEX 10 (+0)
  • CON 22 (+6)
  • INT 11 (+0)
  • WIS 10 (+0)
  • CHA 11 (+0)
Skills
Perception +6, Stealth +3
Damage Resistances
piercing and slashing from nonmagical attacks that aren’t adamantine
Senses
darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Languages
Terran
Challenge
5 (1,800 XP)

Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn’t disturb the material it moves through.

Stone Camouflage. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

Actions

Multiattack. The xorn makes three claw attacks and one bite attack.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.