Wolf

Medium beast, unaligned
Armor Class
13 (natural armor)
Hit Points
11 (2d8 + 2)
Speed
40 ft.
  • STR 12 (+1)
  • DEX 15 (+2)
  • CON 12 (+1)
  • INT 3 (−4)
  • WIS 12 (+1)
  • CHA 6 (−2)
Skills
Perception +3, Stealth +4
Senses
passive Perception 13
Languages
Challenge
1/4 (50 XP)

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.