Vrock
- Armor Class
- 15 (natural armor)
- Hit Points
- 104 (11d10 + 44)
- Speed
- 40 ft., fly 60 ft.
- STR 17 (+3)
- DEX 15 (+2)
- CON 18 (+4)
- INT 8 (−1)
- WIS 13 (+1)
- CHA 8 (−1)
- Saving Throws
- Dex +5, Wis +4, Cha +2
- Damage Resistances
- cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 11
- Languages
- Abyssal, telepathy 120 ft.
- Challenge
- 6 (2,300 XP)
Magic Resistance. The vrock has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The vrock makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Spores (Recharge 6). A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.
Stunning Screech (1/Day). The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn’t a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock’s next turn.