Tiger
- Armor Class
- 12
- Hit Points
- 37 (5d10 + 10)
- Speed
- 40 ft.
- STR 17 (+3)
- DEX 15 (+2)
- CON 14 (+2)
- INT 3 (−4)
- WIS 12 (+1)
- CHA 8 (−1)
- Skills
- Perception +3, Stealth +6
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- —
- Challenge
- 1 (200 XP)
Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.