Thug

Medium humanoid (any race), any non-good alignment
Armor Class
11 (leather armor)
Hit Points
32 (5d8 + 10)
Speed
30 ft.
  • STR 15 (+2)
  • DEX 11 (+0)
  • CON 14 (+2)
  • INT 10 (+0)
  • WIS 10 (+0)
  • CHA 11 (+0)
Skills
Intimidation +2
Senses
passive Perception 10
Languages
any one language (usually Common)
Challenge
1/2 (100 XP)

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The thug makes two melee attacks.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.