Stone Giant

Huge giant, neutral
Armor Class
17 (natural armor)
Hit Points
126 (11d12 + 55)
Speed
40 ft.
  • STR 23 (+6)
  • DEX 15 (+2)
  • CON 20 (+5)
  • INT 10 (+0)
  • WIS 12 (+1)
  • CHA 9 (−1)
Saving Throws
Dex +5, Con +8, Wis +4
Skills
Athletics +12, Perception +4
Senses
darkvision 60 ft., passive Perception 14
Languages
Giant
Challenge
7 (2,900 XP)

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.