Steam Mephit

Small elemental, neutral evil
Armor Class
10
Hit Points
21 (6d6)
Speed
30 ft., fly 30 ft.
  • STR 5 (−3)
  • DEX 11 (+0)
  • CON 10 (+0)
  • INT 11 (+0)
  • WIS 10 (+0)
  • CHA 12 (+1)
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Aquan, Ignan
Challenge
1/4 (50 XP)

Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath (Recharge 6). The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.