Spirit Naga

Large monstrosity, chaotic evil
Armor Class
15 (natural armor)
Hit Points
75 (10d10 + 20)
Speed
40 ft.
  • STR 18 (+4)
  • DEX 17 (+3)
  • CON 14 (+2)
  • INT 16 (+3)
  • WIS 15 (+2)
  • CHA 16 (+3)
Saving Throws
Dex +6, Con +5, Wis +5, Cha +6
Damage Immunities
poison
Condition Immunities
charmed, poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Abyssal, Common
Challenge
8 (3,900 XP)

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

Cantrips (at will):
mage hand, minor illusion, ray of frost
1st level (4 slots):
charm person, detect magic, sleep
2nd level (3 slots):
detect thoughts, hold person
3rd level (3 slots):
lightning bolt, water breathing
4th level (3 slots):
blight, dimension door
5th level (2 slots):
dominate person

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.