Shambling Mound

Large plant, unaligned
Armor Class
15 (natural armor)
Hit Points
136 (16d10 + 48)
20 ft., swim 20 ft.
  • STR 18 (+4)
  • DEX 8 (−1)
  • CON 16 (+3)
  • INT 5 (−3)
  • WIS 10 (+0)
  • CHA 5 (−3)
Stealth +2
Damage Resistances
cold, fire
Damage Immunities
Condition Immunities
blinded, deafened, exhaustion
blindsight 60 ft. (blind beyond this radius), passive Perception 10
5 (1,800 XP)

Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.


Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound’s turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.