Scout

Medium humanoid (any race), any alignment
Armor Class
13 (leather armor)
Hit Points
16 (3d8 + 3)
Speed
30 ft.
  • STR 11 (+0)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 11 (+0)
  • WIS 13 (+1)
  • CHA 11 (+0)
Skills
Nature +4, Perception +5, Stealth +6, Survival +5
Senses
passive Perception 15
Languages
any one language (usually Common)
Challenge
1/2 (100 XP)

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.