Scout
- Armor Class
- 13 (leather armor)
- Hit Points
- 16 (3d8 + 3)
- Speed
- 30 ft.
- STR 11 (+0)
- DEX 14 (+2)
- CON 12 (+1)
- INT 11 (+0)
- WIS 13 (+1)
- CHA 11 (+0)
- Skills
- Nature +4, Perception +5, Stealth +6, Survival +5
- Senses
- passive Perception 15
- Languages
- any one language (usually Common)
- Challenge
- 1/2 (100 XP)
Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.