Scorpion
- Armor Class
- 11 (natural armor)
- Hit Points
- 1 (1d4 − 1)
- Speed
- 10 ft.
- STR 2 (−4)
- DEX 11 (+0)
- CON 8 (−1)
- INT 1 (−5)
- WIS 8 (−1)
- CHA 2 (−4)
- Senses
- blindsight 10 ft., passive Perception 9
- Languages
- —
- Challenge
- 0 (10 XP)
Actions
Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.