Satyr

Medium fey, chaotic neutral
Armor Class
14 (leather armor)
Hit Points
31 (7d8)
Speed
40 ft.
  • STR 12 (+1)
  • DEX 16 (+3)
  • CON 11 (+0)
  • INT 12 (+1)
  • WIS 10 (+0)
  • CHA 14 (+2)
Skills
Perception +2, Performance +6, Stealth +5
Senses
passive Perception 12
Languages
Common, Elvish, Sylvan
Challenge
1/2 (100 XP)

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.