Pseudodragon
- Armor Class
- 13 (natural armor)
- Hit Points
- 7 (2d4 + 2)
- Speed
- 15 ft., fly 60 ft.
- STR 6 (−2)
- DEX 15 (+2)
- CON 13 (+1)
- INT 10 (+0)
- WIS 12 (+1)
- CHA 10 (+0)
- Skills
- Perception +3, Stealth +4
- Senses
- blindsight 10 ft., darkvision 60 ft., passive Perception 13
- Languages
- understands Common and Draconic but can’t speak
- Challenge
- 1/4 (50 XP)
Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.