Panther
- Armor Class
- 12
- Hit Points
- 13 (3d8)
- Speed
- 50 ft., climb 40 ft.
- STR 14 (+2)
- DEX 15 (+2)
- CON 10 (+0)
- INT 3 (−4)
- WIS 14 (+2)
- CHA 7 (−2)
- Skills
- Perception +4, Stealth +6
- Senses
- passive Perception 14
- Languages
- —
- Challenge
- 1/4 (50 XP)
Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.