Panther

Medium beast, unaligned
Armor Class
12
Hit Points
13 (3d8)
Speed
50 ft., climb 40 ft.
  • STR 14 (+2)
  • DEX 15 (+2)
  • CON 10 (+0)
  • INT 3 (−4)
  • WIS 14 (+2)
  • CHA 7 (−2)
Skills
Perception +4, Stealth +6
Senses
passive Perception 14
Languages
Challenge
1/4 (50 XP)

Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.