Orc

Medium humanoid (orc), chaotic evil
Armor Class
13 (hide armor)
Hit Points
15 (2d8 + 6)
Speed
30 ft.
  • STR 16 (+3)
  • DEX 12 (+1)
  • CON 16 (+3)
  • INT 7 (−2)
  • WIS 11 (+0)
  • CHA 10 (+0)
Skills
Intimidation +2
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Orc
Challenge
1/2 (100 XP)

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.