Ogre Zombie

Large undead, neutral evil
Armor Class
8
Hit Points
85 (9d10 + 36)
Speed
30 ft.
  • STR 19 (+4)
  • DEX 6 (−2)
  • CON 18 (+4)
  • INT 3 (−4)
  • WIS 6 (−2)
  • CHA 5 (−3)
Saving Throws
Wis +0
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 8
Languages
understands Common and Giant but can’t speak
Challenge
2 (450 XP)

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.