Noble

Medium humanoid (any race), any alignment
Armor Class
15 (breastplate)
Hit Points
9 (2d8)
Speed
30 ft.
  • STR 11 (+0)
  • DEX 12 (+1)
  • CON 11 (+0)
  • INT 12 (+1)
  • WIS 14 (+2)
  • CHA 16 (+3)
Skills
Deception +5, Insight +4, Persuasion +5
Senses
passive Perception 12
Languages
any two languages
Challenge
1/8 (25 XP)

Actions

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.

The noble’s statistics can also be used to represent courtiers who aren’t of noble birth.