Noble
- Armor Class
- 15 (breastplate)
- Hit Points
- 9 (2d8)
- Speed
- 30 ft.
- STR 11 (+0)
- DEX 12 (+1)
- CON 11 (+0)
- INT 12 (+1)
- WIS 14 (+2)
- CHA 16 (+3)
- Skills
- Deception +5, Insight +4, Persuasion +5
- Senses
- passive Perception 12
- Languages
- any two languages
- Challenge
- 1/8 (25 XP)
Actions
Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Reactions
Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.
The noble’s statistics can also be used to represent courtiers who aren’t of noble birth.