Minotaur Skeleton
- Armor Class
- 12 (natural armor)
- Hit Points
- 67 (9d10 + 18)
- Speed
- 40 ft.
- STR 18 (+4)
- DEX 11 (+0)
- CON 15 (+2)
- INT 6 (−2)
- WIS 8 (−1)
- CHA 5 (−3)
- Damage Vulnerabilities
- bludgeoning
- Damage Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- understands Abyssal but can’t speak
- Challenge
- 2 (450 XP)
Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.