Minotaur Skeleton

Large undead, lawful evil
Armor Class
12 (natural armor)
Hit Points
67 (9d10 + 18)
Speed
40 ft.
  • STR 18 (+4)
  • DEX 11 (+0)
  • CON 15 (+2)
  • INT 6 (−2)
  • WIS 8 (−1)
  • CHA 5 (−3)
Damage Vulnerabilities
bludgeoning
Damage Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
understands Abyssal but can’t speak
Challenge
2 (450 XP)

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.