Merfolk

Medium humanoid (merfolk), neutral
Armor Class
11
Hit Points
11 (2d8 + 2)
Speed
10 ft., swim 40 ft.
  • STR 10 (+0)
  • DEX 13 (+1)
  • CON 12 (+1)
  • INT 11 (+0)
  • WIS 11 (+0)
  • CHA 12 (+1)
Skills
Perception +2
Senses
passive Perception 12
Languages
Aquan, Common
Challenge
1/8 (25 XP)

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.