Mammoth
- Armor Class
- 13 (natural armor)
- Hit Points
- 126 (11d12 + 55)
- Speed
- 40 ft.
- STR 24 (+7)
- DEX 9 (−1)
- CON 21 (+5)
- INT 3 (−4)
- WIS 11 (+0)
- CHA 6 (−2)
- Senses
- passive Perception 10
- Languages
- —
- Challenge
- 6 (2,300 XP)
Trampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.
A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.