Mammoth

Huge beast, unaligned
Armor Class
13 (natural armor)
Hit Points
126 (11d12 + 55)
Speed
40 ft.
  • STR 24 (+7)
  • DEX 9 (−1)
  • CON 21 (+5)
  • INT 3 (−4)
  • WIS 11 (+0)
  • CHA 6 (−2)
Senses
passive Perception 10
Languages
Challenge
6 (2,300 XP)

Trampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.

A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.