Magma Mephit

Small elemental, neutral evil
Armor Class
11
Hit Points
22 (5d6 + 5)
Speed
30 ft., fly 30 ft.
  • STR 8 (−1)
  • DEX 12 (+1)
  • CON 12 (+1)
  • INT 7 (−2)
  • WIS 10 (+0)
  • CHA 10 (+0)
Skills
Stealth +3
Damage Vulnerabilities
cold
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Ignan, Terran
Challenge
1/2 (100 XP)

Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Spellcasting (1/Day). The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Fire Breath (Recharge 6). The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.