Magma Mephit
- Armor Class
- 11
- Hit Points
- 22 (5d6 + 5)
- Speed
- 30 ft., fly 30 ft.
- STR 8 (−1)
- DEX 12 (+1)
- CON 12 (+1)
- INT 7 (−2)
- WIS 10 (+0)
- CHA 10 (+0)
- Skills
- Stealth +3
- Damage Vulnerabilities
- cold
- Damage Immunities
- fire, poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Ignan, Terran
- Challenge
- 1/2 (100 XP)
Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
Innate Spellcasting (1/Day). The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
Fire Breath (Recharge 6). The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.