Mage
- Armor Class
- 12 (15 with mage armor)
- Hit Points
- 40 (9d8)
- Speed
- 30 ft.
- STR 9 (−1)
- DEX 14 (+2)
- CON 11 (+0)
- INT 17 (+3)
- WIS 12 (+1)
- CHA 11 (+0)
- Saving Throws
- Int +6, Wis +4
- Skills
- Arcana +6, History +6
- Senses
- passive Perception 11
- Languages
- any four languages
- Challenge
- 6 (2,300 XP)
Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
- Cantrips (at will):
- fire bolt, light, mage hand, prestidigitation
- 1st level (4 slots):
- detect magic, mage armor, magic missile, shield
- 2nd level (3 slots):
- misty step, suggestion
- 3rd level (3 slots):
- counterspell, fireball, fly
- 4th level (3 slots):
- greater invisibility, ice storm
- 5th level (1 slot):
- cone of cold
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.