Mage

Medium humanoid (any race), any alignment
Armor Class
12 (15 with mage armor)
Hit Points
40 (9d8)
Speed
30 ft.
  • STR 9 (−1)
  • DEX 14 (+2)
  • CON 11 (+0)
  • INT 17 (+3)
  • WIS 12 (+1)
  • CHA 11 (+0)
Saving Throws
Int +6, Wis +4
Skills
Arcana +6, History +6
Senses
passive Perception 11
Languages
any four languages
Challenge
6 (2,300 XP)

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will):
fire bolt, light, mage hand, prestidigitation
1st level (4 slots):
detect magic, mage armor, magic missile, shield
2nd level (3 slots):
misty step, suggestion
3rd level (3 slots):
counterspell, fireball, fly
4th level (3 slots):
greater invisibility, ice storm
5th level (1 slot):
cone of cold

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.