Lizardfolk
- Armor Class
- 15 (natural armor, shield)
- Hit Points
- 22 (4d8 + 4)
- Speed
- 30 ft., swim 30 ft.
- STR 15 (+2)
- DEX 10 (+0)
- CON 13 (+1)
- INT 7 (−2)
- WIS 12 (+1)
- CHA 7 (−2)
- Skills
- Perception +3, Stealth +4, Survival +5
- Senses
- passive Perception 13
- Languages
- Draconic
- Challenge
- 1/2 (100 XP)
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.