Lemure

Medium fiend (devil), lawful evil
Armor Class
7
Hit Points
13 (3d8)
Speed
15 ft.
  • STR 10 (+0)
  • DEX 5 (−3)
  • CON 11 (+0)
  • INT 1 (−5)
  • WIS 11 (+0)
  • CHA 3 (−4)
Damage Resistances
cold
Damage Immunities
fire, poison
Condition Immunities
charmed, frightened, poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
understands Infernal but can’t speak
Challenge
0 (10 XP)

Devil’s Sight. Magical darkness doesn’t impede the lemure’s darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.