Lemure
- Armor Class
- 7
- Hit Points
- 13 (3d8)
- Speed
- 15 ft.
- STR 10 (+0)
- DEX 5 (−3)
- CON 11 (+0)
- INT 1 (−5)
- WIS 11 (+0)
- CHA 3 (−4)
- Damage Resistances
- cold
- Damage Immunities
- fire, poison
- Condition Immunities
- charmed, frightened, poisoned
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- understands Infernal but can’t speak
- Challenge
- 0 (10 XP)
Devil’s Sight. Magical darkness doesn’t impede the lemure’s darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.