Lamia
- Armor Class
- 13 (natural armor)
- Hit Points
- 97 (13d10 + 26)
- Speed
- 30 ft.
- STR 16 (+3)
- DEX 13 (+1)
- CON 15 (+2)
- INT 14 (+2)
- WIS 15 (+2)
- CHA 16 (+3)
- Skills
- Deception +7, Insight +4, Stealth +3
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common
- Challenge
- 4 (1,100 XP)
Innate Spellcasting. The lamia’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
- At will:
- disguise self (any humanoid form), major image
- 3/day each:
- charm person, mirror image, scrying, suggestion
- 1/day
- geas
Actions
Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.