Jackal

Small beast, unaligned
Armor Class
12
Hit Points
3 (1d6)
Speed
40 ft.
  • STR 8 (−1)
  • DEX 15 (+2)
  • CON 11 (+0)
  • INT 3 (−4)
  • WIS 12 (+1)
  • CHA 6 (−2)
Skills
Perception +3
Senses
passive Perception 13
Languages
Challenge
0 (10 XP)

Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) piercing damage.