Jackal
- Armor Class
- 12
- Hit Points
- 3 (1d6)
- Speed
- 40 ft.
- STR 8 (−1)
- DEX 15 (+2)
- CON 11 (+0)
- INT 3 (−4)
- WIS 12 (+1)
- CHA 6 (−2)
- Skills
- Perception +3
- Senses
- passive Perception 13
- Languages
- —
- Challenge
- 0 (10 XP)
Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) piercing damage.