Hulking Crab
- Armor Class
- 17 (natural armor)
- Hit Points
- 76 (8d12+24)
- Speed
- 20 ft., swim 30 ft.
- STR 19 (+4)
- DEX 8 (-1)
- CON 16 (+3)
- INT 3 (-4)
- WIS 11 (+0)
- CHA 3 (-4)
- Skills
- Stealth +2
- Senses
- blindsight 30 ft., passive Perception 10
- Languages
- --
- Challenge
- 5 (1,800 XP)
Amphibious. The crab can breathe air and water.
Shell Camouflage. While the crab remains motionless with it’s eyestalks and pincers tucked close to it’s body, it resembles a natural formation or a pile of detritus. A creature within 30 feet of it can discren its true nature with a successful DC 15 intelligence (Nature) check.
Actions
Multiattack. The aboleth makes three tentacle attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10+4) bludgeoning damage, and the target is grappled (escape DC 15). The crab has two claws, each of which can grapple only one target