Hell Hound
- Armor Class
- 15 (natural armor)
- Hit Points
- 45 (7d8 + 14)
- Speed
- 50 ft.
- STR 17 (+3)
- DEX 12 (+1)
- CON 14 (+2)
- INT 6 (−2)
- WIS 13 (+1)
- CHA 6 (−2)
- Skills
- Perception +5
- Damage Immunities
- fire
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- understands Infernal but can’t speak it
- Challenge
- 3 (700 XP)
Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.