Guardian Naga

Large monstrosity, lawful good
Armor Class
18 (natural armor)
Hit Points
127 (15d10 + 45)
Speed
40 ft.
  • STR 19 (+4)
  • DEX 18 (+4)
  • CON 16 (+3)
  • INT 16 (+3)
  • WIS 19 (+4)
  • CHA 18 (+4)
Saving Throws
Dex +8, Con +7, Int +7, Wis +8, Cha +8
Damage Immunities
poison
Condition Immunities
charmed, poisoned
Senses
darkvision 60 ft., passive Perception 14
Languages
Celestial, Common
Challenge
10 (5,900 XP)

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

Cantrips (at will):
mending, sacred flame, thaumaturgy
1st level (4 slots):
command, cure wounds, shield of faith
2nd level (3 slots):
calm emotions, hold person
3rd level (3 slots):
bestow curse, clairvoyance
4th level (3 slots):
banishment, freedom of movement
5th level (2 slots):
flame strike, geas
6th level (1 slot):
true seeing

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.