Guard
- Armor Class
- 16 (chain shirt, shield)
- Hit Points
- 11 (2d8 + 2)
- Speed
- 30 ft.
- STR 13 (+1)
- DEX 12 (+1)
- CON 12 (+1)
- INT 10 (+0)
- WIS 11 (+0)
- CHA 10 (+0)
- Skills
- Perception +2
- Senses
- passive Perception 12
- Languages
- any one language (usually Common)
- Challenge
- 1/8 (25 XP)
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.