Guard

Medium humanoid (any race), any alignment
Armor Class
16 (chain shirt, shield)
Hit Points
11 (2d8 + 2)
Speed
30 ft.
  • STR 13 (+1)
  • DEX 12 (+1)
  • CON 12 (+1)
  • INT 10 (+0)
  • WIS 11 (+0)
  • CHA 10 (+0)
Skills
Perception +2
Senses
passive Perception 12
Languages
any one language (usually Common)
Challenge
1/8 (25 XP)

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.