Grimlock
- Armor Class
- 11
- Hit Points
- 11 (2d8 + 2)
- Speed
- 30 ft.
- STR 16 (+3)
- DEX 12 (+1)
- CON 12 (+1)
- INT 9 (−1)
- WIS 8 (−1)
- CHA 6 (−2)
- Skills
- Athletics +5, Perception +3, Stealth +3
- Condition Immunities
- blinded
- Senses
- blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
- Languages
- Undercommon
- Challenge
- 1/4 (50 XP)
Blind Senses. The grimlock can’t use its blindsight while deafened and unable to smell.
Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.