Goblin

Small humanoid (goblinoid), neutral evil
Armor Class
15 (leather armor, shield)
Hit Points
7 (2d6)
Speed
30 ft.
  • STR 8 (−1)
  • DEX 14 (+2)
  • CON 10 (+0)
  • INT 10 (+0)
  • WIS 8 (−1)
  • CHA 8 (−1)
Skills
Stealth +6
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin
Challenge
1/4 (50 XP)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.