Goat
- Armor Class
- 10
- Hit Points
- 4 (1d8)
- Speed
- 40 ft.
- STR 12 (+1)
- DEX 10 (+0)
- CON 11 (+0)
- INT 2 (−4)
- WIS 10 (+0)
- CHA 5 (−3)
- Senses
- passive Perception 10
- Languages
- —
- Challenge
- 0 (10 XP)
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.