Glabrezu
- Armor Class
- 17 (natural armor)
- Hit Points
- 157 (15d10 + 75)
- Speed
- 40 ft.
- STR 20 (+5)
- DEX 15 (+2)
- CON 21 (+5)
- INT 19 (+4)
- WIS 17 (+3)
- CHA 16 (+3)
- Saving Throws
- Str +9, Con +9, Wis +7, Cha +7
- Damage Resistances
- cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- truesight 120 ft., passive Perception 13
- Languages
- Abyssal, telepathy 120 ft.
- Challenge
- 9 (5,000 XP)
Innate Spellcasting. The glabrezu’s spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:
- At will:
- darkness, detect magic, dispel magic
- 1/day each:
- confusion, fly, power word stun
Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.