Giant Wasp
- Armor Class
- 12
- Hit Points
- 13 (3d8)
- Speed
- 10 ft., fly 50 ft.
- STR 10 (+0)
- DEX 14 (+2)
- CON 10 (+0)
- INT 1 (−5)
- WIS 10 (+0)
- CHA 3 (−4)
- Senses
- passive Perception 10
- Languages
- —
- Challenge
- 1/2 (100 XP)
Actions
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.