Giant Scorpion

Large beast, unaligned
Armor Class
15 (natural armor)
Hit Points
52 (7d10 + 14)
Speed
40 ft.
  • STR 15 (+2)
  • DEX 13 (+1)
  • CON 15 (+2)
  • INT 1 (−5)
  • WIS 9 (−1)
  • CHA 3 (−4)
Senses
blindsight 60 ft., passive Perception 9
Languages
Challenge
3 (700 XP)

Actions

Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.