Giant Scorpion
- Armor Class
- 15 (natural armor)
- Hit Points
- 52 (7d10 + 14)
- Speed
- 40 ft.
- STR 15 (+2)
- DEX 13 (+1)
- CON 15 (+2)
- INT 1 (−5)
- WIS 9 (−1)
- CHA 3 (−4)
- Senses
- blindsight 60 ft., passive Perception 9
- Languages
- —
- Challenge
- 3 (700 XP)
Actions
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.