Giant Goat

Large beast, unaligned
Armor Class
11 (natural armor)
Hit Points
19 (3d10 + 3)
Speed
40 ft.
  • STR 17 (+3)
  • DEX 11 (+0)
  • CON 12 (+1)
  • INT 3 (−4)
  • WIS 12 (+1)
  • CHA 6 (−2)
Senses
passive Perception 11
Languages
Challenge
1/2 (100 XP)

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.