Giant Goat
- Armor Class
- 11 (natural armor)
- Hit Points
- 19 (3d10 + 3)
- Speed
- 40 ft.
- STR 17 (+3)
- DEX 11 (+0)
- CON 12 (+1)
- INT 3 (−4)
- WIS 12 (+1)
- CHA 6 (−2)
- Senses
- passive Perception 11
- Languages
- —
- Challenge
- 1/2 (100 XP)
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.