Giant Crocodile
- Armor Class
- 14 (natural armor)
- Hit Points
- 85 (9d12 + 27)
- Speed
- 30 ft., swim 50 ft.
- STR 21 (+5)
- DEX 9 (−1)
- CON 17 (+3)
- INT 2 (−4)
- WIS 10 (+0)
- CHA 7 (−2)
- Skills
- Stealth +5
- Senses
- passive Perception 10
- Languages
- —
- Challenge
- 5 (1,800 XP)
Hold Breath. The crocodile can hold its breath for 30 minutes.
Actions
Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.