Giant Centipede
- Armor Class
- 13 (natural armor)
- Hit Points
- 4 (1d6 + 1)
- Speed
- 30 ft., climb 30 ft.
- STR 5 (−3)
- DEX 14 (+2)
- CON 12 (+1)
- INT 1 (−5)
- WIS 7 (−2)
- CHA 3 (−4)
- Senses
- blindsight 30 ft., passive Perception 8
- Languages
- —
- Challenge
- 1/4 (50 XP)
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.