Giant Centipede

Small beast, unaligned
Armor Class
13 (natural armor)
Hit Points
4 (1d6 + 1)
Speed
30 ft., climb 30 ft.
  • STR 5 (−3)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 1 (−5)
  • WIS 7 (−2)
  • CHA 3 (−4)
Senses
blindsight 30 ft., passive Perception 8
Languages
Challenge
1/4 (50 XP)

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.