Giant Boar
- Armor Class
- 12 (natural armor)
- Hit Points
- 42 (5d10 + 15)
- Speed
- 40 ft.
- STR 17 (+3)
- DEX 10 (+0)
- CON 16 (+3)
- INT 2 (−4)
- WIS 7 (−2)
- CHA 5 (−3)
- Senses
- passive Perception 8
- Languages
- —
- Challenge
- 2 (450 XP)
Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.