Giant Bat
- Armor Class
- 13
- Hit Points
- 22 (4d10)
- Speed
- 10 ft., fly 60 ft.
- STR 15 (+2)
- DEX 16 (+3)
- CON 11 (+0)
- INT 2 (−4)
- WIS 12 (+1)
- CHA 6 (−2)
- Senses
- blindsight 60 ft., passive Perception 11
- Languages
- —
- Challenge
- 1/4 (50 XP)
Echolocation. The bat can’t use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.