Ghoul

Medium undead, chaotic evil
Armor Class
12
Hit Points
22 (5d8)
Speed
30 ft.
  • STR 13 (+1)
  • DEX 15 (+2)
  • CON 10 (+0)
  • INT 7 (−2)
  • WIS 10 (+0)
  • CHA 6 (−2)
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Common
Challenge
1 (200 XP)

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.