Elk
- Armor Class
- 10
- Hit Points
- 13 (2d10 + 2)
- Speed
- 50 ft.
- STR 16 (+3)
- DEX 10 (+0)
- CON 12 (+1)
- INT 2 (−4)
- WIS 10 (+0)
- CHA 6 (−2)
- Senses
- passive Perception 10
- Languages
- —
- Challenge
- 1/4 (50 XP)
Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.