Elk

Large beast, unaligned
Armor Class
10
Hit Points
13 (2d10 + 2)
Speed
50 ft.
  • STR 16 (+3)
  • DEX 10 (+0)
  • CON 12 (+1)
  • INT 2 (−4)
  • WIS 10 (+0)
  • CHA 6 (−2)
Senses
passive Perception 10
Languages
Challenge
1/4 (50 XP)

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.