Elephant
- Armor Class
- 12 (natural armor)
- Hit Points
- 76 (8d12 + 24)
- Speed
- 40 ft.
- STR 22 (+6)
- DEX 9 (−1)
- CON 17 (+3)
- INT 3 (−4)
- WIS 11 (+0)
- CHA 6 (−2)
- Senses
- passive Perception 10
- Languages
- —
- Challenge
- 4 (1,100 XP)
Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.