Elephant

Huge beast, unaligned
Armor Class
12 (natural armor)
Hit Points
76 (8d12 + 24)
Speed
40 ft.
  • STR 22 (+6)
  • DEX 9 (−1)
  • CON 17 (+3)
  • INT 3 (−4)
  • WIS 11 (+0)
  • CHA 6 (−2)
Senses
passive Perception 10
Languages
Challenge
4 (1,100 XP)

Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.