Earth Elemental
- Armor Class
- 17 (natural armor)
- Hit Points
- 126 (12d10 + 60)
- Speed
- 30 ft., burrow 30 ft.
- STR 20 (+5)
- DEX 8 (−1)
- CON 20 (+5)
- INT 5 (−3)
- WIS 10 (+0)
- CHA 5 (−3)
- Damage Vulnerabilities
- thunder
- Damage Resistances
- bludgeoning, piercing, and slashing from nonmagical attacks
- Damage Immunities
- poison
- Condition Immunities
- exhaustion, paralyzed, petrified, poisoned, unconscious
- Senses
- darkvision 60 ft., tremorsense 60 ft., passive Perception 10
- Languages
- Terran
- Challenge
- 5 (1,800 XP)
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.