Dust Mephit

Small elemental, neutral evil
Armor Class
12
Hit Points
17 (5d6)
Speed
30 ft., fly 30 ft.
  • STR 5 (−3)
  • DEX 14 (+2)
  • CON 10 (+0)
  • INT 9 (−1)
  • WIS 11 (+0)
  • CHA 10 (+0)
Skills
Perception +2, Stealth +4
Damage Vulnerabilities
fire
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Auran, Terran
Challenge
1/2 (100 XP)

Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath (Recharge 6). The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.