Druid
- Armor Class
- 11 (16 with barkskin)
- Hit Points
- 27 (5d8 + 5)
- Speed
- 30 ft.
- STR 10 (+0)
- DEX 12 (+1)
- CON 13 (+1)
- INT 12 (+1)
- WIS 15 (+2)
- CHA 11 (+0)
- Skills
- Medicine +4, Nature +3, Perception +4
- Senses
- passive Perception 14
- Languages
- Druidic plus any two languages
- Challenge
- 2 (450 XP)
Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
- Cantrips (at will):
- druidcraft, produce flame, shillelagh
- 1st level (4 slots):
- entangle, longstrider, speak with animals, thunderwave
- 2nd level (3 slots):
- animal messenger, barkskin
Actions
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.