Druid

Medium humanoid (any race), any alignment
Armor Class
11 (16 with barkskin)
Hit Points
27 (5d8 + 5)
Speed
30 ft.
  • STR 10 (+0)
  • DEX 12 (+1)
  • CON 13 (+1)
  • INT 12 (+1)
  • WIS 15 (+2)
  • CHA 11 (+0)
Skills
Medicine +4, Nature +3, Perception +4
Senses
passive Perception 14
Languages
Druidic plus any two languages
Challenge
2 (450 XP)

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will):
druidcraft, produce flame, shillelagh
1st level (4 slots):
entangle, longstrider, speak with animals, thunderwave
2nd level (3 slots):
animal messenger, barkskin

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.