Dire Wolf
- Armor Class
- 14 (natural armor)
- Hit Points
- 37 (5d10 + 10)
- Speed
- 50 ft.
- STR 17 (+3)
- DEX 15 (+2)
- CON 15 (+2)
- INT 3 (−4)
- WIS 12 (+1)
- CHA 7 (−2)
- Skills
- Perception +3, Stealth +4
- Senses
- passive Perception 13
- Languages
- —
- Challenge
- 1 (200 XP)
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.